1. PointSet > Subsampling - Montecarlo or Poisson
Samples: enter the number of points that you want to have in the end - usually the initial size is millions - you can see it at the bottom of the window in Vertices:
2. PointSet > Compute normals for point sets
Neighbour num: 20
Smooth iteration: 5
3. Surface Reconstruction > Poisson
Surface Reconstruction > Ball Pivoting worked for me
http://meshlabstuff.blogspot.se/2009/09/meshing-point-clouds.html
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